

This component of The Math Page features a collection of
tools to facilitate the development and understanding of mathematical concepts
through interactive simulations and fun activities. Some of these tools were
designed for young audiences, and can be used in developmental classes with
students who lack meaningful understanding of basic concepts and problem
solving.
For young
audiences

This
FLASH simulator allows students to learn operations with signed numbers by
observing Antonio walk the number line in response to operations entered on the
screen by the teacher. Students make guesses about the result of arithmetic operations with signed numbers by studying THE WALK
that Figaro demonstrates for them. When a student thinks he/she has discovered
the rule for walking a given
expression, the teacher invites the student to do THE WALK on a number line drawn on
the classroom floor. One successful attempt for each possible case of numbers
and arithmetic operation provides students with a WALKER’S LICENSE.
The
module helps develop critical thinking, pattern recognition and a kinesthetic
understanding of pre-algebra concepts. This tool has been used with 3rd-8th
grade classes, developmental courses and in teacher education courses.

Similar
in nature to the Number Line, this FLASH simulator helps young students and
elementary teachers develop and demonstrate understanding of arithmetic
operations with whole numbers. A discrete and a continuous model are used to
facilitate the acquisition of concepts. Teacher can select manipulatives of
various kinds, while Matilda dances on the number line.

Mix art with mathematics by controlling the
path of the Lady Bug on the golden rectangle. Select the type of trace for the
bug’s path and create art and fun. Use in sequence with other tools optimizes
the learning of slope, parallelism, and symmetry, among others.
See
The Backyard Subdivision for a description of this tool.
For more mature audiences

A sequence of tools designed to
develop graphing skills and to facilitate interpretation
of spatial information. Compete for stars and cards.

Relate visually circular motion with circular
functions.

Learn
triangularization skills using this interactive tool.
This
interactive tool facilitates learning the relationship between the length of the pendulum’s string, the number
of swings per unit of time, and the
amplitude angle.

Learn about vectors by playing a game of
pool.

Great
way to develop knowledge of graphing, spatial abilities and problem-solving
skills.
Copyright: Nadina Duran-Hutchings, Ph.D.